Offensive techs are what allow a player to attack other players to steal gold or kill units. These techs will provide no help defensively however, so in order to make money the player has to be online more often and plan attacks. This strategy was more popular in the past than it is now.
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- Saddle and Stirrups
- Allows you to create knights. Knights have 3 times the power of a soldier and cannot defend. Training a knight costs 200 gold and they consume 2 food every 30 minutes.
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- Scouting
- This tech allows you to see the enemy's number of trained units.
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- Ballista
- Allows you to create ballistas. Ballistas have 3 times the power of a knight and cannot defend. Training a ballista costs 300 gold and they consume 4 food every 30 minutes.
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- Barracks
- Allows you to build a barracks. A barracks doubles the offensive power of your units. Building a barracks costs 15,000 gold.
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- Intelligence
- This tech lets you run intelligence operations. They can give you information about where the enemy general is located, what type of defense the enemy has, or can fail. Running an intelligence operation costs 100 gold.
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- Advanced Scouting
- This tech allows you to see the opponent's defensive buildings.
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- Catapults
- Allows you to create catapults. Ballistas have 3 times the power of a ballista and cannot defend. Training a catapult costs 400 gold and they consume 8 food every 30 minutes.
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- Battering Ram
- This tech doubles the offensive power of your troops.
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- Rhetorics
- This tech temporarily increases your offensive power by 25%. It is increased until the next turn update. Using the power boost costs "the amount of food consumed by the player's strongest offensive unit every 30 minutes times a player's total number of units times 100" food.
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- Espionage
- This tech lets you run more advanced intelligence operations. They can give you information about where the enemy general is located, what type of defense the enemy has, the exact defense of the opponent, or can fail. Running an intelligence operation costs 200 gold.
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- Trebuchet
- Allows you to create trebuchets. Trebuchets have 3 times the power of a catapult and cannot defend. Training a trebuchet costs 500 gold and they consume 16 food every 30 minutes.
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- Reconnaissance
- This tech lets you see what the best defensive unit of the enemy is.
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- Advanced Barracks
- Allows you to build an advanced barracks. An advanced barracks doubles the offensive power of your units. Building an advanced barracks costs 60,000 gold.
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- Mercenaries
- This tech temporarily increases your offensive power by 50%. It is increased until the next turn update. Using the power boost costs the same amount as Rhetorics.
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- Cannon
- Allows you to create cannons. Cannons have 3 times the power of a trebuchet and cannot defend. Training a cannon costs 600 gold and they consume 32 food every 30 minutes.